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Autumn Night 3D Shooter Free Download Key Serial Number

Updated: Dec 11, 2020





















































About This Game First and foremost, this game is an experiment in coding a software renderer. It's an engine that renders the image via CPU, without involving the graphics adapter, much like the 90's games did. I wanted to find out if it's possible to code an engine like that from scratch nowadays, and if it can run at 60 FPS on a modern PC. It was a self-imposed challenge. Once I finished the engine, I thought I could make a game with it, an FPS like the early shooters from the 90's. I have to say I was quite impressed with them back in the day, and I've been looking to recreate them for a long time. Thus, this game is a 90's FPS. A simplistic story takes a backseat to pure run-and-gun gameplay. On graphics and visuals: I was creating the visuals based on the imagery from my dreams. I tried to convey the mood and atmosphere of my dreams through level design. I feel like I did a particularly good job on this aspect. I'd be happy to hear some feedback from you on my humble little game! 7ad7b8b382 Title: Autumn Night 3D ShooterGenre: Action, IndieDeveloper:Sergey BobrovPublisher:Sergey BobrovRelease Date: 9 May, 2017 Autumn Night 3D Shooter Free Download Key Serial Number autumn night 3d shooter. autumn night 3d shooter. autumn night 3d shooter download. autumn night 3d shooter. autumn night 3d shooter download. autumn night 3d shooter download If you like Doom/Doom 2, this game is absolutely worth $5 to you. No jumping, no plot, lots of bad guys. The graphics and music do a good job setting the tone. The enemies are challenging and numerous. The level design is fairly basic but secrets help add variety. Very barebones menu and options - you can't rebind controls, so if you don't like WASD you're out of luck. Give it a try!. The mechanics of an old fps without any of the design. Bland open environments with arbitrary clusters of enemies, which respawn a few times per level as you collect weapons. It's full of baffling design choices like Doom's charging Demon's equivalent being a tiny figure muted against the background, with a passive attack pattern: grunt, charge, stand around. I found myself comically looking around after a grunt trying to find them. Nothing special, certainly no Doom let alone Heretic\/Hexen, but fun enough, I suppose.. lags every time you shoot, horrible level and enemy design.. I recommend this game if you like to be ball gagged, whipped, and tortured by your Mistress. Also recommend this game if you ever clamped your broken down car to your butt cheeks with five 300LB Obese people in your car and pull it with just your butt from New York to California.If you like classic 90's shooters you should also get this. But I do recommend that you also buy candle wax and pour it on your naked flesh. Because it hurts SO GOOD!. Love this gameGood stuff:-gameplay -music-artworkIt's really hard to say if there are any cons worth mentioning. Pretty much any problems it had at launch have been patched out. I guess its a little short, but for the price it's hard to even complain about that.This is a neat game. If you like Heretic or Hexen looking things, thats here. Although the ground is flat like in Wolfenstien, but that's not so much of a bad thing, just something to consider. The level design is cool though, and pulls of some neat tricks. Atmosphere is spooky and dream-like, if that's what the dev is going for he nailed it.I hope the developer makes more games like this. Instant buy. Ten outta ten.... fifteen outta ten.. I like the oldschool feel, music, graphics and the general magic\/demons\/autumn theme of the game. However, it is flawed and there are a lot of things that could be improved. TL;DR: I'm giving thumbs up mostly out of respect for the author, who made it pretty much himself and because I believe this game has potential and could be improved by adding more content and some polishing. If you don't care about supporting indie devs and you demand a high quality product - do not buy, you will most likely be disappointed.Now for the things that need improvement:- First of all, performance is just abysmal. Game lags noticeably on GTX970, with no reason, given its graphics.- It's very, very short. Shareware releases back in the day offered more playtime than this game. There are only 4 levels and the whole game can be completed under 30 minutes.- There are only 5 weapons, 2 of which are only accessible through some pretty non-intuitive secrets. I suppose the small number is appropriate given the shortness of a whole game, but they also don't feel too great to use.- Level design is rather simplistic and uninspired.- Some usability improvements in menu would be great. Customizable keys, volume sliders, fov in degrees, proper save\/load features.In the current state (October 2017) it's more like a demo than a finished product. I wholeheartedly encourage the author to spend more time working on it.. A neat proof of concept with quite a lot of charm, get this when it's on sale if you're interested in old school game design and want to see something with a little bit more colors than most games of this type.. Finally! :D I followed this masterpiece as it was being developed at the gamedev.ru forum. It was adorable even as an early alpha, it is absolutely gorgeous now.The visuals... Are like a soothing balm for my eyes after all those newfangled games.It uses genuine software renderer to boot! (unlike some ersatz retro-games using shaders to emulate texture distortions), so you may want to lower your screen resolution if your CPU is mammoth coprolite like my Phenom II.It's hardcore: you get killed, you go back to the beginning. The enemies dodge, shuffle around and shoot wiggling projectiles that are hard to predict. The level design facilitates being surprised from behind.And that one secret to get that one weapon...? Unique!. A respectible "Experiment" but a full fleged game with a price tag this is notThe game still drops frames and lacks many basic features a game should haveI think this was a missed opportunity to make a game with a real classic styleMaybe release it as Early Access and build upon the software renderer and contentInstead it seems to be a proof of concept with placeholder sound effects. The mechanics of an old fps without any of the design. Bland open environments with arbitrary clusters of enemies, which respawn a few times per level as you collect weapons. It's full of baffling design choices like Doom's charging Demon's equivalent being a tiny figure muted against the background, with a passive attack pattern: grunt, charge, stand around. I found myself comically looking around after a grunt trying to find them. Nothing special, certainly no Doom let alone Heretic/Hexen, but fun enough, I suppose.

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